Acrobat
From FlyFF WIki
Contents |
Description
The Acrobat is the most recent of the four first classes in the game, having been added to FlyFF during an update on December 21, 2005. Acrobats depend heavily on ranged melee attacks to fight, utilizing both Bows and Yo-Yos to combat enemies. Bows consume Arrows with each use, and Yo-yos have a slight chance to knock the target backwards. Since their weapons require both hands to wield, Acrobats are unable to equip a Shield. However, Acrobats have a wide array of skills geared towards stealthy and cunning maneuvers like Dark Illusion, which allows the user to turn invisible temporarily, and Crossline, which has a chance to stun the target.
Acrobats make use of every stat except for Intelligence, which doesn't influence their damage, defense rate, or any aspect of their character except for their MP pool. Many players will advise against adding points of INT only to increase an Acrobat's MP, since the points are better spent in Strength, Stamina, or Dexterity.
For Acrobats, Strength increases the attack power of Yo-yos, and Dexterity increases the attack power of Bows. To offset the Critical Rate, Accuracy, Evade/Block Rate, and Attack Speed bonuses that Dexterity provides, Dexterity does not add as much attack rate to Bows as Strength does to Yo-yos.
When an Acrobat reaches level 60, they can change classes into either a Jester or a Ranger.
Equipment
Weapons
The Acrobat can use a Bows and Yo-Yos they may not use Shields.
Armor
A complete List of Armor used in game can be found here.
Acrobat Skills
| Skill | Weapon | Level | Pre-Skill | Type | Description | Max Effect Bonus |
|---|---|---|---|---|---|---|
| Yo-yo | 15 | None | Pulls target towards player. 10 second-cooldown. | Improved pulling range | ||
| Bow or Yo-yo | 18 | Pulling Lv. 3 | Increases the walking speed of the user for a limited time. 20 second-cooldown. | 14 second-duration. | ||
| Bow or Yo-yo | 30 | Fast Walker Lv. 6 | Allows the user temporary invisibility. 20 second-cooldown. | 14 second-duration. | ||
| Bow or Yo-yo | 45 | Dark Illusion Lv. 8 | Increases the block rate of the user. 20 second-cooldown. | Block Rate + 20% | ||
| Yo-yo | 15 | None | This attack can slow the target's movement. | N/A | ||
| Yo-yo | 20 | Slow Step Lv. 3 | Increases the attack power of Yoyos. | Yoyo Attack Power + 40 | ||
| Yo-yo | 35 | Yoyo Mastery Lv. 8 | Steals Penya from the target; can only be used while in Dark Illusion from behind target. 20 second-cooldown. | N/A | ||
| Yo-yo | 50 | Snitch Lv. 10 | Can inflict a bleeding effect to the target. 3 second-cooldown. | N/A | ||
| Yo-yo | 30 | Yoyo Mastery Lv. 8 | Can stun the target. | N/A | ||
| Yo-yo | 40 | Cross Line Lv. 10 | Delivers a counter attack while evading the enemy's offensive. 6 second-cooldown. | Stuns the target if successful. | ||
| Bow | 15 | None | Attacks four times in succession. | 70% accuracy | ||
| Bow | 20 | Junk Arrow Lv. 5 | Increases the attack power of Bows. | Bow Attack Power + 20 | ||
| Bow | 30 | Bow Mastery Lv. 4 | Delivers a powerful sneak attack to the target. | N/A | ||
| Bow | 45 | Silent Shot Lv. 9 | Attacks four times in succession without missing. Each hit is slightly less damaging than Junk Arrow hits. 3 second-cooldown. | N/A | ||
| Bow | 35 | Bow Mastery Lv. 5 | Has a chance to deal twice the normal damage to the target. | N/A | ||
| Bow | 50 | Aimed Shot Lv. 5 | An AoE skill that sends countless Arrows falling down on the target area. 10 second-cooldown. | Hits three times. |
Speed Breaks
These figures are to be used as a guide. They are base stat points. Their exactitude may vary depending on weapons, buffs, awakenings, jewelery, etc. Results were taken from Jon's Sim
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Useful Links
Back to Classes

