Darkon

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Darkon

The national flag

Motto
Destiny decides your fate
Anthem
Ave to the Guardians
Image:DN_Map.png

Capital : Darken

Currency : Penya

Population : 5,500


Clockwork's Lair
Clockwork's Lair
Maps
Darkon 1.2
Darkon 1.2
Darkon 3
Darkon 3


Darkon is by far the most industrialized continent in all of Madrigal. It's development started about 50-100 years ago, however the development has ceased since a certain event. This is a place where only the strongest will remain standing. It is located on the far western coast of the map and borders Flaris.


Contents

History

The Past

Not long ago, the land of Darkon was once covered in complete wilderness. The area that is currently known as Darkon 1 had grassy plains, rivers and pine tree forests growing upon it's surface. It wasn't until the first explorers from Flaris arrived that things actually began to change.

Upon discovering that these lands were rich in rare minerals and gems, an expedition took place to create mines to collect all of this material. Men and women from Flarine and Sain City came in search of jobs to help build the artificial mines. Being an awfully hard job however for these past decades, technology had advanced enough to create machines to aid in the process.

Drillers for digging, CraneMachinery for breaking, Elderguards for picking up rocks, and Garbagespiders for obvious reasons. The industrialization destroyed the once beautiful nature that surrounded the area with all it's pollution, and it was evident that the workers would eventually be in need of a work headquarters for recreation to avoid the long trip back to Flarine by airship.

Thus Darken city was built.

The mining continued, and eventually they landed on a new area after blowing up a wall with dynamite. One of the only records of an ancient civilization in Darkon besides the Guardian Palace, Clockwork's Cage. The Guardian, Eshylop that stood in front of the alter warped those workers into an ancient dome, where a monster was laid to rest eons ago. Curiosity killed the cat as they say, it certainly killed these workers. For upon placing their hand on Clockwork's mighty face, it was awakened from it's long slumber.

With this, Clockwork sent out intense signals which were caught in all the machinery, causing them to go berserk and turn against the humans. The building ceased. For better or for worse? Possibly for the better, because at least today we are still able to experience the breathtaking nature of Darkon 3 which once covered the land but a century ago.

Present Day

Not many people inhabit Darkon today for the danger is too great. Although, that danger is precisely what attracts young adventurers to this land.

Like the great Eight Heroes before them, they travel throughout Darkon to reach their destines that lie within the deepest part of Darkon.

Quests Available in Darkon

NPCs

An Alter located in Darkon
An Alter located in Darkon
A small home alone in the wilderness
A small home alone in the wilderness

Darkon 1

Darkon 2/City

A hidden palace
A hidden palace
The Eight Guardians
The Eight Guardians

Darkon 3

Special Features

Monsters




Related Pages


Continent Content Color Reference:
Flaris Content Coral Island Content
Saint Morning Content Garden of Rhisis Content
Darkon Content Azria Content
Shaduwar Content World Content Present on more then one Continent
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