Awakening
From FlyFF WIki
This article has been certified complete as of version 13. Any errors should be reported in this thread.
Contents |
The following items can be awakened:
- Any Weapon (Including: Unique and Ultimate Weapons)
- Any Shield
- Any Armor Suit
- Helmet
- Awaken your helmets to give them:
- STR
- DEX
- INT
- STA
- Max HP
- Max MP
- Max FP
- Awaken your helmets to give them:
- Suit
- Suit can get all awakenings.
- Gauntlet
- Awaken your gauntlets to give them:
- Critical Hit (%)
- Attack Power
- Decreased Magic Casting TimeDMMT (+10% would make time shorter -10% would make time longer)
- Attack Speed
- Max MP
- Max FP
- Awaken your gauntlets to give them:
- Boots
- Awaken your boots to give them:
- Additional Damage of Critical Hit
- Speed
- Defense Power
- Max HP
- Max MP
- Max FP
- Awaken your boots to give them:
Awakening has a fee of 100,000 penya for each scroll bought. Awakening has a 100% success rate, and so can not fail. There is no chance of an item breaking during awakening.
How to Awaken a Piece of Equipment
To awaken a piece of equipment, take it to (Jewel Manager) Peach in Flarine. On her menu you will see the option "Trade." Here you can purchase a Scroll of Awakening. In the same manner as upgrading items:Double Click the Scroll and click on the items that is going to be awakened, and wait.
In a few short moments, the stats will be shown on the item.
Awakening Results
Once an item is awakened, it will have either one, two, or three additional attributes (stats) added to it, which are indicated in blue lettering. The number and type of attributes added are random and can be either positive or negative stats. Stats that can be awakened are:- Max. HP
- Max. MP
- Max. FP
- STR
- STA
- DEX
- INT
- Attack
- DEF
- Speed %
- Attack Speed % (ASPD)
- Critical % (CRIT)
- Additional Damage of Critical Hits % (ADOCH)
- Decreased Magic Casting Time % DMMT also known as Decreased Casting Time % DCT
| One, Two or Three of the following 14 stats | Chance | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 23.626 % | 10.228 % | 5.970 % | 3.842 % | 2.564 % | 1.713 % | 1.105 % | 0.649 % | 0,294 % | 0.010 % | |||
| STR/STA/DEX/INT | +or- | 1 | 4 | 7 | 10 | 13 | 16 | 19 | 22 | 25 | 28 | |
| CRIT/DMMT/SPEED | +or- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
| ASPD/ADOCH | +or- | 1 | 3 | 5 | 7 | 9 | 11 | 13 | 15 | 17 | 19 | |
| ATK | +or- | 5 | 20 | 35 | 50 | 65 | 80 | 95 | 110 | 125 | 140 | |
| DEF | +or- | 4 | 16 | 28 | 40 | 52 | 64 | 76 | 88 | 100 | 112 | |
| MP/FP/HP | +or- | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | |
Canceling the Awakening
Once an item has been awakened, the only way to remove the awakened attributes is to use a
Scroll of Reversion, which can be purchased from the Cash Shop. Using this scroll on an awakened item will remove all of the awakened attributes and return the item to its original unawakened state. Canceling the awakening can not fail and will not break the item. If the same item is awakened again after having an awakening canceled, it will receive completely new random attributes. You can also use a
Scroll of Awakening Protection, which can be purchased from the Cash Shop, if you want to try for better attributes if your current awake is not entirely bad. It will allow you to choose between the original awake or the new one after reversion.
Additional Awakening Facts
- The required level of a piece of equipment does not change the potential attributes it can receive from awakening.
- An awakened item can have more than one of the same stat. (i.e., two, or even three STR attributes on one item)
- It is possible for awakened stats to cancel each other out if you get a positive and a negative of the same stat.
- Blades will receive the effects of awakened weapons in both hands if wielding two awakened weapons.
- Awakened items can indeed be traded and sold in private shops.
- It is not possible to remove specific stats from an awakened item. Canceling the awakening removes all of the awakened attributes from that item.





