Skills
From FlyFF WIki
This Section and all its links are Makeover mode please be patient
Contents |
Leveling Up Skills
Every time you gain a level you will receive a certain number of skill points dependent on your level. Skills will consume a certain amount of skill points to level up depending on which job the skill being leveled up relates to. The tables for these points costs can be seen below.
Cost for Skills
| Job | Points Cost per Skill |
|---|---|
| Vagrant | 1 |
| Acrobat | 2 |
| Assist | |
| Magician | |
| Mercenary | |
| Jester / Ranger | 3 |
| Billposter / Ringmaster | |
| Elementor / Psykeeper | |
| Blade / Knight | |
| Harlequin | 4 |
| Crackshooter | |
| Force Master | |
| Seraph | |
| Arcanist | |
| Mentalist | |
| Slayer | |
| Templar |
Skill Points per Level
| Level | Points Gained | Subtotal |
|---|---|---|
| 1 - 20 | 2 points per character level | 38 |
| 21 -40 | 3 points per character level | 60 |
| 41 - 60 | 4 points per character level | 80 |
| 61 - 80 | 5 points per character level | 100 |
| 81 - 100 | 6 points per character level | 120 |
| 101 - 120 | 7 points per character level | 140 |
| Total | 538 | |
Skill Point Bonus for Each Job
| First Job | Skill Point Bonus | Second Job | Skill Point Bonus |
|---|---|---|---|
| Acrobat | 50 | Jester | 100 |
| Ranger | 100 | ||
| Assist | 60 | Billposter | 120 |
| Ringmaster | 100 | ||
| Magician | 90 | Elementor | 300 |
| Psykeeper | 90 | ||
| Mercenary | 40 | Blade | 80 |
| Knight | 80 |
Maximum Skill Points per Job
| Job | Total Skill Points Gained | Max Skill Point Needed |
|---|---|---|
| Jester | 688 | 910 |
| Ranger | 688 | 910 |
| Billposter | 718 | 950 |
| Ringmaster | 698 | 902 |
| Elementor | 928 | 1280 |
| Psykeeper | 718 | 950 |
| Blade | 658 | 870 |
| Knight | 658 | 870 |
Types of Skills
Description of Skill Types
Composing your Action Slot
The action slot is located in the bottom right of the screen, when there are skills in the action slot you can activate them by pressing the hot key 'C'. You may have up to 5 skills in your action slot.
Action Slot Cooldown
When you use skills in your action slot a gray bar will move across the skills once a skill icon is completely covered with the gray it is unusable you will see usable skills as they have a blue outline. The more skills you have in your action slot, the faster the bar will fill up. Activition's stop this cool down and you will be able to use all skills for as long as the Activition is active. Note: All skills become unusable if you will abuse the Action Slot to long.
Skill Classes
To view the associated skills please select a class.
| Beginner | Vagrant | |||||||
| 1st Class | Acrobat | Assist | Magician | Mercenary | ||||
| 2nd Class | Jester | Ranger | Billposter | Ringmaster | Elementor | Psykeeper | Blade | Knight |
| 3rd Class | Harlequin | Crackshooter | Force Master | Seraph | Arcanist | Mentalist | Slayer | Templar |
Masquerpets may also use skills. Here is a list of possible skills used by NPC.


